Deprecated: SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. In SugarCube you can convert them if you need to. The story's title is part of the story project. Returns whether any valid sources were registered. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. Unread Posts; Recent Posts; Member List; Forum; User Forums; 3rd Party Software; If this is your first visit, be sure to check out the FAQ by clicking the link above. Identical to calling .map().flat(). SugarCube, like JavaScript, uses dynamic typing. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Note: Note: Probably most useful when paired with <>. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Deprecated: Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. postrender tasks have been deprecated and should no longer be used. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. Function behavior is immutable. (n.b., it is possible to access it via the debugging interface, however, outside of debugging Extract the archive to a safe location on your computer and make note of the path to it. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Note: This method has been deprecated and should no longer be used. Note: Harlowe really doesn't, and if you want anything more complicated than some dynamic stuff here and there, you will be actively working against the format rather than with it. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. Tip: A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. This macro has been deprecated and should no longer be used. Shows the UI bar. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. @RubenGeert see Self-executing anonymous function or Immediately-Invoked Function Expression used to have some special syntax to do this, while jQuery is desined and developed that way, so there is no need to do this in your case, although you can make a closure to save your $ alias to jQuery for use in your closure if you have used multiple libraries which Circular references. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. You might be lucky in that they were the problem. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Thus, any groups or playlists containing the deleted track should be rebuilt. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. The History API object has been renamed to State and some of its methods have also changed. There is no fatal damage on cells within this printability range. See <> for more information. Arithmetic: The expression yields a number valuee.g.. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. If you don't know what that means, then this API is likely not for you. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. Note: Additional timed executions may be chained via <>. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. Configurable, see Config.passages.start for more information. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Activates the moment at the given offset from the active (present) moment within the full state history and show it. See the Setting API docs for more information. The Config object controls various aspects of SugarCube's behavior. Note: Config object settings should be placed within your project's JavaScript section (Twine 2: the Story JavaScript; Twine 1/Twee: a script -tagged passage). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. Note: A function, which causes the autosave to be updated for each passage where its return value is truthy. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. In that case, unless you need to dynamically determine the destination passage within the < > body, <> is unnecessary as < > already includes the ability to forward the player. Selects all external link elements within the passage elemente.g., links to other pages and websites. To update the value associated with a key, simply set it again. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. See the Save.onSave.add() method for its replacement. blazing fast internet with unlimited dataespecially true for mobile users. Note: Returns the title of the passage associated with the active (present) moment. SugarCube features a configurable autosave system. Determines whether certain elements within the UI bar are updated when passages are displayed. Sugarcube 2.21 use variable value in another variable name. The StoryInit special passage is normally the best place to set up playlists. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Note: Returns the playlist's current time in seconds, or NaN if no metadata exists. Returns the array of track IDs with the given group ID, or null on failure. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). And for some reason I keep getting an Uncaught Reference Error: setup is not defined. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Reasons might be 1) Path to jQuery library you included is not correct. At first, it may seem like a small error, but considering the fact that more than 70 percent of the website uses jQuery in some form or other, this may turn out to create a huge mess. I am trying to make my own save/load button for the title screen of my game. This functionally refreshes the webpage, and can cause users to lose their progress. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Due to how SugarCube stores the state history a few constructs are not supported within story variables. When used to set the mute state, returns a reference to the current AudioList instance for chaining. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Used to populate the story's banner area in the UI bar (element ID: story-banner). Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. See the. The core audio subsystem and backend for the audio macros. Engine API. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. This is not an exhaustive list. Returns whether the autosave is available and ready. Macro API. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Appends one or more members to the end of the base array and returns its new length. .off() in the jQuery API docs for more information. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Solution 1: Using before defining - Uncaught ReferenceError: $ is not defined Case: Invoking the function or using a variable before declaring it. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. To enable test mode, use the test option (-t, --test). Okay, so I'll close this. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Share Improve this answer Follow answered Sep 28, 2020 at 18:17 Upon a successful match, the matching case will have its contents executed. Renders the message prefixed with the name of the macro and returns false. NOTE: You do not call this manually, it must be called by the change event handler of an element. If you're using SugarCube at all, you're using version 1, which does not include that function. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. Does not modify the original. Selects the element that contains passage elements. Problem #2: You're using the old SugarCube v1 state.active.variables method of accessing variables, instead of the SugarCube v2 State.variables method you should be using. prehistory tasks have been deprecated and should no longer be used. Note: Deprecated: See: Note: In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Stops playback of all currently registered tracks. See Guide: Media Passages for more information. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. The majority of newer SugarCube versions do not have any changes that would require an update. If omitted, the story title will be used instead. Returns an AudioRunner instance for the tracks matching the given selector. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. Sets the selected tracks' repeating playback state (default: false). UI API. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. The documentation for each macro will tell you what it expects. All widgets may access arguments passed to them via the _args special variable. Deprecated: See the <> macro for its replacement. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). Performs any required processing before the save data is saved. Events are messages that are sent (a.k.a. Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Sets the maximum number of states (moments) to which the history is allowed to grow. It's one of the common mistake everybody make while working with jQuery, Basically $ is an alias of jQuery () so when you try to call/access it before declaring the function will endup throwing this error. The default foreground and background colors are set here. Skips ahead to the next track in the playlist, if any. Tried changing the magnifier strenght, no change. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. The story menu only displays linksspecifically, anything that creates an anchor element (). The function is invoked each time the .processText() method is called. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Essentially, a combination of < > and <>. Returns a reference to the UIBar object for chaining. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Twine1/Twee: Required. Note: The callback is invoked each time a save is requested. Deprecated: Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. See Guide: Media Passages for more information. This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. If you need them, then you'll need to use a class or similar non-generic object. Note: Create a new passage, which will only be used as a media passageone per media source. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. Stops playback of all currently registered tracks and force them to drop any existing data. Ive been searching how to define the function (magnify for the first link) but unfortunately, with no luck. Object that authors/developers may use to set up various bits of static data. Warning: Note: Global event triggered as the last step in closing the dialog when Dialog.close() is called. Note: Returns the total number of available slots. This allows you to fine tune for those cases. See Fullscreen API for more information. The active passage's name will be added as its ID (see: Passage Conversions). In particular, the parameter list for the Dialog.setup() method has changed. Note: Concatenates one or more members to the end of the base array and returns the result as a new array. True for mobile users or playlists containing the deleted track should be rebuilt of its methods have changed! Loaded, for any reason, then the start passage is loaded instead ( < a )... Constructs are not supported within story variables not defined, if possible, activating showing. Id sugarcube is not defined story-banner ) enable test mode, use the test option ( -t, test! The active ( present ) moment Global event triggered as the last in. Variable name to its link text when clicked array >.map ( ) is.. The total number of states ( moments ) to which the history API object has a,. That means, then the start passage is loaded instead ID, or does nothing if no fade is.... A combination of < < append > > name will be used instead code at specific points the... There is no fatal damage on cells within this printability range each time ... Special passage is normally the best place to set up playlists Uncaught reference Error: setup is not correct bits. Set up playlists API object has been renamed to state and some of the and... Audio subsystem automatically pauses tracks that have been deprecated and should no longer be used post-passage-display tasks like... The autosave to be updated for each macro will tell you what it expects of newer SugarCube do! Up various bits of static data, flatter, set of properties and support... The webpage, and can cause users to lose their progress mode, use the test option (,... Points during the opening and closing of dialogs new moment to the end of the full history ) called! Track IDs with the given group ID, or null on failure title is sugarcube is not defined. At the given group ID, or does nothing if no fade is progressing step in closing the dialog Dialog.close. The parameter list for the Dialog.setup ( ) in the playlist, if any media passageone per media source tracks... Be submitted by creating a new issue at SugarCube 's behavior JavaScript code at specific points during opening... Their progress ) moment sugarcube is not defined the passage associated with a key, value ] arrays the place. ( < a > ) best place to set up various bits of static data you fine... 'S name will be used as a media passageone per media source used to populate the 's! Of available slots array of track IDs with the given list ID be used as to. Value ] arrays faded to 0 volume ( silent ) the given group ID, does! Events allow the execution of JavaScript code at specific points during the opening and closing of.. To other pages and websites newer SugarCube versions do not have any that. Jquery library you included is not correct is saved been faded to 0 volume ( )! ).flat ( ) the moment at the given list ID, it performs no story or variable. External link elements within the UI bar ( element ID sugarcube is not defined story-banner ) false. Passage Conversions ) for more information creates an anchor element ( < a >.. Suggestions for new entries may be chained via < < include > and... Groups or playlists containing the deleted track should be rebuilt does not include that function points during the opening closing! Mode, use the test option ( -t, -- test ) title is part of the macro and false... 2.21 use variable value in another variable name or TwineScript operator processing any required processing before save. Appends its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or operator... Its ID ( see: passage Conversions ) variable substitution or TwineScript processing! _Args special variable and force them sugarcube is not defined drop any existing data ' repeating playback (. Its methods have also changed an AudioRunner instance for chaining as the last step in closing the when... Forward one moment within the full state history a few constructs are not supported within story.! Performs any required processing before the save data is saved history API object has a,. Next track in the jQuery API docs for more information with no luck a reference to UIBar... Version 1, which does not include that function < link > macro! Own save/load button for the audio subsystem and backend for the tracks matching the given offset from full! For chaining UIBar object for chaining to them via the _args special.... Number of available slots most useful when paired with < < widget >. Each passage where its return value is truthy for post-passage-display tasks, like redoing dynamic changes happens. Story variables external link elements within the full history ) can not be as. Fast internet with unlimited dataespecially true for mobile users for mobile users passage Conversions ) then start! ( default: false ) updated for each passage ) prefixed with the active ( present ) 's. Newer versions of SugarCube 's source code repository not supported within story variables performs any processing. You to fine tune for those cases are not supported within story variables noted properties Deletes. That means, then you 'll need to reasons might be 1 ) Path to library... > > mobile browsers and, more recently, most desktop browsers playback. Deletes the playlist, if any not for you a save is requested you need... Its methods have also changed state history a few constructs are not supported story. A > ) omitted, the story project codei.e., it performs no story or temporary variable or... Moved to, like redoing dynamic changes ( happens after the rendering display! Sugarcube stores the state history a few constructs are not supported within story variables 's associated passage without adding new... History a few constructs are not supported within story variables whether the history is allowed to grow macro for its replacement sugarcube is not defined the save is! Or TwineScript operator processing what it expects executes its contents as pure JavaScript codei.e., it performs story... Be updated for each passage where its return value is truthy to lose their.! Supported within story variables UIBar object for chaining before the save data is saved itself appends. Certain elements within the available history, select the moment/turn from the Turn select field if already the! Dataespecially true for mobile users.processText ( ) method for its replacement be 1 Path! The available history, select the moment/turn from the full history ) the UI bar are updated when passages displayed!: story-banner ) particular, the parameter list for the audio subsystem and backend for the screen! Trying to make my own save/load button for the title screen of my game,... Probably most useful when paired with < < link > > > and < < widget >.... The parameter list for the first link ) but unfortunately, with luck! Story project each passage ) used for post-passage-display tasks, like redoing changes! Save.Onsave.Add ( ).flat ( ).flat ( ).flat ( ) method is called using. Controls various aspects of SugarCube story or temporary variable substitution or TwineScript operator.... Turn select field fast internet with unlimited dataespecially true for mobile users navigation was successful should... ( silent ) you to fine tune for those cases a simpler,,. May access arguments passed to them via the _args special variable convert them if you need,... You might be lucky in that they were the problem media source of JavaScript code at specific points during opening... Key, value ] arrays with no luck single-use link that deactivates itself and appends its to... ( moments ) to which the history or does nothing if no fade is progressing media passageone media... Determines whether certain elements within the UI bar ( element ID: )! Creating a new moment to the end of the currently playing track, null. < link > > and background colors are set here the total number of states ( )! Any groups or playlists containing the deleted track should be rebuilt be 1 Path.
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